ThingType
Represents a thing type definition from the current game configuration (or parsed from DECORATE/ZScript etc.)
Properties
Property | Type | Description |
---|---|---|
Thing type name | ||
Thing type group, can be a path for nested groups eg. Monsters/Stealth |
||
Thing type radius in map units | ||
Thing type height in map units | ||
X scaling factor for the sprite | ||
Y scaling factor for the sprite | ||
True if things of this type should show a direction arrow in 2d mode | ||
True if things of this type should hang from the ceiling in 3d mode | ||
True if things of this type aren't affected by sector brightness | ||
True if things of this type should still always be displayed in 3d mode (unless all things are hidden) | ||
True if things of this type block the player | ||
The sprite to display for this thing type | ||
The icon to display for this thing type | ||
The palette translation to apply to the sprite for this thing type | ||
Palette for this thing type |
Constructors
No Constructors
This type can not be created directly in scripts.
See: